Good game. I like the art style, the card stack and the fact that all character’s cards are in the same deck. It’s difficult, just as these kinds of games should be. Perhaps a bit too difficult at times; more on that later. I haven’t written a full review yet, but in the meantime, here are some suggestions for improvement:
- I experienced that I had to click on End turn twice. At first, I thought it was because I had something selected, a card or a unit, but it happens regardless.
- There are way too few healing opportunities in the game. There is of course the camp fire, and the wizard have some minor healing spells, but that’s about it (maybe there are healing trinkets, but I didn’t come across any in the three runs I did). Perhaps you should add healing potion cards for the other characters, or perhaps passive healing between maps, healing if you don’t play any cards one turn, etc.
- I would have wanted the ability to undo moves. On more than one occasion, I misread the card and didn’t notice the red areas that indicates card effect range, so I moved, only to realise I was one tile too far to be able to use the ability.
When I have gotten around to write a proper review, I will come back with it and also give the game a rating. I’m looking forward to the release of the full game. You have a really nice foundation here.